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-
-
-
- Crazy Pipes
-
- A Shareware game by
-
- Joe Rumsey
-
-
- Rules
- -----
-
- Crazy Pipes is a game of strategy and reflexes played by one person. The
- object is to keep a liquid from spilling on the playing surface for as long
- as possible. You will need to lay enough pipe to keep this from happening.
- To accomplish this, a factory has been built which will supply you with an
- unlimited stream of pipes. However, the delivery system is as poor as the
- factory is efficient. Only one pipe is available for use at a given time.
- This means you may have to wait for the pipe you need, possibly until it is
- too late. To avoid running out of time, you should leave yourself several
- escape routes whenever possible.
-
- Each level of the game will have a section of pipe already in place and
- labeled "S." This is the point where the flow begins. Focus all of your
- attention on its mouth and act quickly, or you will surely be drowned.
- There are two ways to win. The easier way, generally, is to direct the
- water into the piece of pipe labelled "F" for finish. However, this option
- will not be available on all levels. The higher the level, the more likely
- there will be a finish piece. At the highest levels (level 80 up) there
- will almost always be a finish. The other way to win, available on every
- level, is to bring the "Count" displayed at the top of the screen down to
- zero. Count will decrease by one for each section the liquid flows into.
-
- The speed of the water increases every 20 levels. The amount of time
- before the water starts flowing decreases every level, but resets to
- maximum at the same levels the speed increases. Thus, level 79 has the
- minimum amount of time at the next to fastest speed, while level 80 has
- maximum amount of time at the highest speed. Considering all this, if you
- can complete the last few levels without using a finish piece, you are
- truly a God-like being, and should probably stop wasting your time on
- video games, and start mapping human DNA without a microscope, or computing
- trajectories for interplanetary probes in your head.
-
-
- Scoring
- -------
- Points are scored for every square the water enters. Extra points are
- added for flowing twice through an intersection piece(the one that looks
- like a plus sign). Once a piece has been placed, it can be replaced by
- another, until the water has flown into it. This will cost you both points
- and some time(you won't be able to place any more pipe for a short amount
- of time.) At the end of a level, any unused sections of pipe will be
- counted up, and points subtracted. All scores vary depending on the level
- being played. In addition, a bonus is given for finishing the starting
- level (which can be set from the menus). The starting bonus increases by
- 2,000 points each level, so that level 2 is worth 2,000 points, level 10
- scores 18,000 etc. Note that in general this score is lower than if you
- actually played all the preceeding levels.
-
- The top ten all-time high scores are kept on disk. The top ten "daily"
- high scores are also kept. The highest level achieved for each high score
- is recorded as well. The format is: "Name score/level".
-
- Other features
- ----- --------
-
- On every level except for the first few, there will be some sort of
- obstacle on the playing field which can not be built over. The number of
- obstacles per level increases as the level does. Also, there will be holes
- in the wall around the edge of the board. If the water happens to flow
- into one of these, it will re-emerge at the hole on the opposite side of
- the board. These holes can be used to get out of tight situations, or if
- you're not looking, to get into them. Be careful!
-
- A new "finish level" key has been added. By pressing 'F' the water goes
- into overdrive, quickly reaching the end of your pipe. The normal rules
- for winning and losing still apply. This is provided to avoid long
- waits(mainly on lower levels) when you know you've won, but the water still
- has a ways to go.
-
- To set the starting level, select Level from the Options menu, and enter
- the two digit level number (level 5 = "05" etc.) You do not need to press
- enter.
-
- During the game, all menus are disabled. The Esc key can be used to quit
- the current game.
-
- Stuff you don't need to know, but may want to
- ----- --- ----- ---- -- ----- --- --- ---- --
-
- All graphics in the game are completely customizeable. The shapes for
- each level are stored in the files pipes0.iff through pipes9.iff. As the
- names imply, these are regular iff brushes, editable with dpaint or any
- other suitable graphics package. The program uses the set corresponding
- with the last digit of the current level. None of the sets are required to
- be present, except for pipes0.iff, which is the default in case of a read
- error on another set. Feel free to change the sets as much as you want,
- keeping in mind that the flow of water is "hardwired" into the game. That
- is, the positions of the pipes MUST remain the same, but their images do
- not have to. If you redistribute this game, please include the original
- graphics set. Any alternate sets may be freely distributed on their own,
- but I would like to have a copy sent to me. If I like a set, I will
- include it in a future release of Crazy Pipes, with your name in the creits..
-
- The sounds are also iff samples, created with Perfect Sound. Feel free
- to use them in anything you like.
-
-
- Stuff you don't want to know, but may need to
- ----- --- ----- ---- -- ----- --- --- ---- --
-
- The following files should be included in this archive:
- pipe The main program
- pipe.doc This file
- The following files must be in the same directory as pipe:
- pipe.hs The hisgh score file. Scores can be cleared by deleting this.
- pipes0.iff\
- .. } the graphics sets
- pipes9.iff/
- pipe.title The title screen
- pipe.hlp The text file for the help option in the Game menu.
-
- In the "sounds" directory:
- exp, clang, loop, over Various sound effects.
- Optional: music, music2 Simple music files. "music" is played in a
- loop, and then music2 is played to end the
- song. These are in a seperate archive.
-
-
- Registration
- ------------
- Crazy Pipes is Shareware. I am asking for a donation of $10.00 to help
- compensate me for my time. While I hardly expect to make a living this
- way, I have spent a good amount of time working on this, and it's much
- easier to justify writing more programs if I can make a little money at it.
- I feel that $10 is not too much to ask when commercial games often cost 5
- times as much. When you send your money, please let me know which version
- of the game you are playing (this being version 2.0). If there is a newer
- version, I will send it to you, along with some other goodies.
-
- My address is:
- Joe Rumsey
- 265 W. Big Springs Rd. Apt L.
- Rverside, CA 92507
-
- GEnie: J.RUMSEY
-
-
- Changes:
- V2.0:
- --added multiple graphics sets, ability to change them easily.
- --fixed bug causing "About" to crash under 2.0. Now works under either OS.
- --Made the level number much more meaningful, water gets faster, time
- gets less, scores reflect this.
- --Now records level in high score table.
- --Added finish pieces
- --various other things only I will notice.
-
- Other progams available, now or soon:
-
- Bomb Squad: A strategy game in which you must find all the bombs on a
- board of variable size. A record of the best times is kept.
- features sampled sounds and customizeable graphics. Freeware.
-
- Serpent: A smooth scrolling maze game in which you guide a snake around
- collecting eggs to protect them from predators.
-
- Wheelo: Drive an inverted unicycly through a world of ramps, platforms,
- and other things trying to save the universe from the evil
- something or other(I haven't decided yet)
-
- A note: Bomb Squad is the only only one out as of this writing. Serpent
- and Wheelo are close.
-